﻿using System;
using System.Collections.Generic;
using System.Text;

namespace GDModel.Enum
{
    /// <summary>
    /// Charactor动作枚举
    /// </summary>
    public enum CharactorActionEnum
    {
        /*登录*/
        Reg = 1,
        LogIn,
        LogOut,

        /*地图*/
        MapEnter,
        MapExit,
        MapRoomEnter,
        MapRoomExit,

        /*charactor属性*/
        LevelUp,
        XpUp,
        XpDown,
        StrUp,
        HpUp,
        HpDown,
        MpUp,
        MpDown,

        /*Task*/
        TaskEnter,
        TaskExit,

        /*Battle*/
        BattleEnter,
        BattleExit,

        /*Money*/
        MoneyGain,
        MoneyLoss,

        /*摆摊*/
        StallBegin,
        StaalEnd,

        /*买卖*/
        Buy,
        Sell

    }
}
